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Final Destination Strategies

Final Destination



Size:Small

Type:Aerial

Tiers:1

Hazards:0

Final Destination is the most basic and simple stage in the game. A hovering platform that is completley flat flying around space. This accomadates for any character.


Projectile users will have an advantage over those who don't, for obivious reasons. Many projectile users can simply go to an edge of the stage and fire away while still maintaining a somewhat safe distance.

Slower characters will also be at home due to the fact that there is really nowhere to run.


There is just one little tid bit. When recovering, the platform jets out a little over the edge, so make sure that you don't jump (recover) too far into the platform, or else you'll hit the top, and fall to your death.

Music

5


  • Final Destination - Original Brawl Music

  • Credits (Super Smash Bros.) - Super Smash Bros. - Arranged

  • Opening (Super Smash Bros. Melee) - Super Smash Bros. Melee - Arranged

  • Final Destination (Melee) - Super Smash Bros. Melee - Original Music

  • Giga Bowser (Melee) - Super Smash Bros. Melee - Original Music

Design and content: Brian Geiman , 2001-2011.
All information and content on this website written by me is licensed under a Creative Commons Public Domain License. You may copy, edit, publish, or do anything you want with it. By submitting something to this site (tips/records/etc..), you agree that it will also be placed in the public domain. Super Smash Bros. and all of the characters in it are copyrighted by Nintendo and HAL Laboratory.

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